![]() On a successful save, Transportation has no effect. The space must be on the ground or on the floor.Īn unwilling creature must make a Charisma save to resist the effect. As an action, you can try to teleport one creature you can see within 30 feet of you to another unoccupied space you can see within 30 feet. ![]() Starting at 10th level, you are now able to transort large or smaller creatures a short distance, as well. When you cast a spell or use the help or use object action, the action can originate from a space that you can see, up to 15 feet away from you. Far touchīeginning at 6th level, you are able to slip your hand into a pocket sized portal to reach enemies and allies at a much greater distance. The movement cost of Bounding Step is reduced by 5 feet at 10th, 15th, and 20th level. Bounding step can be repeated any number of times on your turn, as long as you have movement to spend. ![]() On your turn you can choose to spend 20 feet of movement to teleport up to 10 feet to an unoccupied space you can see. You also gain access to unique applications of teleportation magic in the form of specialized movement. If the object is worn or carried by an unwilling creature that is not incapacitated, the creature can make a Dexterity or Strength saving throw against your Spell Save DC to prevent the effect. Minor Transportationīeginning when you choose this tradition at 2nd level, you are able to transport small objects around you by way of teleportation.Īs a bonus action you can teleport an object that you can see within 30 feet to a different location you can see within 30 feet, as long as the object weighs no more than 5 lbs. As you grow in power, you will be able to open portals small enough to slip a hand through or big enough to pass armies, save allies from a knife in the back or send enemies reeling across the battlefield. Often seen as the scoundrels of the wizard community, they are deft at getting into and out of places they don't always belong. A specialized conjurer, wizards who focus their studies on the field of teleportation seek to adapt the nature of transportation magic in cunning new ways.
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